STM32 MCUs TouchGFX and GUI

Discuss STM32 and TouchGFX implementations, including configuration, debugging, and optimization.

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X-CUBE-TOUCHGFX 4.26.1 is out!

TouchGFX 4.26.1 is now out. Please follow this link to download it.This version is a patch release and includes bugfixes of issues seen on TouchGFX Designer 4.26.1 version, as well as adding support of the new STM32H5F5 and Chrom-ART 2.Please visit o...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Interact with the keyboard of TouchGFX from code

I have developed a custom keyboard in TouchGFX and it is working fine, but now i would need to change the alpha property of some keys, and also press the keys, all from the code. In order to press a button widget from code i do the following:x=button...

DCajigal by Associate III
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  • 3 replies
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STM32H757 LTDC UTIL_LCD_FillPolygon extremely slow?

Has anybody else used these library functions and found them to be incredibly slow? Just want to make sure it's not something I'm doing wrong. ​Drawing triangles to fill a screen resolution of 1280x800 takes 40 seconds. Even drawing a single trian...

BAtti.48 by Associate II
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  • 0 replies
  • 0 kudos

TouchGFX stop in takeFrameBufferSemaphore()

Still can't start works with #TouchGFX​. Target: make that touchgfx called function TouchGFXGeneratedHAL::flushFrameBuffer(rect);What I did:Start new project and select my chip (stm32f767z)switch on crcswitch on dma2d, and define color model rgb565, ...

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